Casual Gestural Game (employing Kinect or Prime Sense) for PC
Target audience: families
Mother Nature is a gestural game that brings the fundamental components of nature into one place and employs the players’ body to transform the verbs of nature into the tools of play. Both the game’s objects and those objects’ interactions are based on the objects and logics of the real world. This makes the player a literal mover and shaker — a god both participating in and affecting the processes of nature.
Developer and Designers: Diane Tucker (Project Lead); Thai Phan (Lead Engineer); Brandon Booth, Bryan Duran, Yixin Chen, Jorge Garrido, Peter Landwehr, David Mazzocco, Hiral Patel (Engineers); Diane Tucker, Thai Phan, Jimmy Gorham, Sarah Scialli, (Game Designers) Suni Paek (Concept Artist) Kat Bakonyi, Joy Han, Janet Y. Lee, Max Rubin, Matthew Steidl (Animators) Simone Scazzochio (Composer) Mark Bolas, Chris Swain, Tracy Fullerton, Andreas Kratky, Laird Malamed. (Project Advisors)
Funder: None to date (produced via University of Southern California’s Advanced Game Project)