A growing movement is using digital games for positive social change. Such games have recently been featured in the Washington Post, New York Times, NPR, CNN and beyond. As digital games at large become a mainstream form of media, just as film did decades ago, the social change community is also embracing them as powerful and distinctive tools -- read more on our Why Games page.
Created in 2004, Games for Change (G4C) provides support, visibility and shared resources to individuals and organizations using digital games for social change, with special assistance to non-profit and foundations entering the field. Over the past two years, G4C has been building the field around these new uses of games. We've hosted events and made presentations at the largest industry conference (E3/Los Angeles/Ed Arcade), the largest developers’ conference (GDC/San Francisco/SG) and the new academic roundtable on Games, Society and Learning (Madison, WI) -- plus the umbrella conferences for Serious Games (SG Summit/D.C. & GDC/San Jose). The work of this community has been presented at such diverse events as Hollywood Hill, the Sundance Film Festival and Davos.
Meanwhile, the Games for Change discussion list has grown to several hundred members, with satellite chapters established in three cities, and more in the planning stages. We have members from almost every state and from more than 15 countries.
Please join us in this exciting new movement!
This year's conference will bring together non-profits, game designers, foundations and academics from across the U.S. and overseas to explore best practices for social change gaming, successful distribution models, and more. It will be a chance to discuss industry partnership opportunities, with ample networking and resource sharing opportunities. Come join us in building this exciting new field!
This year's speakers are drawn from across the country and from a diverse set of professional constituencies. More detail is available on the speakers page.
Games for Change (G4C) provides support, visibility and shared resources to individuals and organizations using digital games for social change.