About Games for Change
In their field building role, G4C developed the conference program in response to feedback from funding organizations and the practitioner community in order to showcase the state of the art, evaluate outcomes achieved, and to grow the overall capacity of the sector. Games for Change (G4C) provides support, visibility and shared resources to individuals and organizations using digital games for social change. We formed in 2004 as a
sub-group of the Serious Games
Initiative. Today, G4C acts as a national hub to help organizations network and develop videogame projects beyond their traditional expertise. Our members represent hundreds of organizations and include partners in the games industry, academia, nonprofits, local and state governments, foundations, the UN and artists.
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About 
Conference host
Parsons The New School for Design is a leading progressive university comprising eight schools bound by a common, unusual intent: to prepare and inspire its 9,300 undergraduate and graduate students to bring actual, positive change to the world. Within the school, Parsons is one of the premier degree-granting colleges of art and design in the nation. Its graduates and faculty appear on the short list of outstanding practitioners in every realm of art and design - creative, management, and scholarly.
Why Games?
For a brief commentary and suggested reading, check out our why games page.