Conference Background
Games are quickly becoming a mainstream form of media, just as
film did decades ago. Read more about the increasing relevance
for social change on our Why Games
page.
Our organization, G4C, was created just one year ago by a group of
forward-thinking nonprofits. You can read about what we’ve done
over the
past year on the About G4C page.
Last year’s conference was an invitation-only exploratory
event; this year, due to increasing demand, it will be open to the
public. Over the past year, G4C has achieved increasing visibility by
hosting events at the largest industry conference (E3/Los Angeles/Ed Arcade),
the largest developers’
conference (GDC/San Francisco/SG) and the new academic
roundtable on Games, Society and Learning (Madison, WI) -- plus the
umbrella
conference on Serious Games (SG Summit/D.C.).
Meanwhile, the Games for Change discussion list has grown to several
hundred members, with satellite chapters established in three cities,
and more in the planning stages. We have members from almost every
state and from more than 15 countries.
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PROGRAM Overview
This year’s conference will bring together non-profits and
their partners in game design, the arts and academia from across the
U.S. and overseas to explore best practices for social change, open
source gaming technologies, successful distribution models, and more.
It will also be a day to discuss industry partnership opportunities and
will allow ample opportunity for networking and the sharing of
resources.
In keeping with G4C’s commitment to innovation for a better
world, the conference will be action-oriented, provocative, original
and fun. Set in the Washington Heights section of Manhattan, the food
will be spicy and Spanish (with a few milder options of course); the
funder’s panel is stocked with strong foundations and business
development groups; the “Games Expo” will be a lively and informative
showcase of the best in social change games; there also will be a game design session by the industry’s leading innovators and authors – Eric Zimmerman and Nick Fortugno of gameLab.
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DETAIL: Friday, October 21
|
8:00am |
Breakfast |
|
9:00am |
Growing the “Serious Games” Sector. Ben Sawyer (Digital Mill, Serious Games Initiative)
When the Serious Games Initiative was developed and launched in 2002, few anticipated the breadth and depth of future interest. The roots of the Initiative are diverse and many are unexpected for those in social justice movements – but the power of collaboration is being quickly established. Ben Sawyer oversees the Serious Games Initiative, an organization and umbrella group that seeks to provide community and support to those making non-entertainment games; he is also on the advisory board of G4C. |
|
9:30am |
Keynote. Clay Shirky has
been described by Wired Magazine as “a consistently prescient voice” on
technology’s social affects. His broad and insightful vision has
explored everything from blogs to peer-to-peer networks. Shirky’s
writings have appeared in the New York Times, the Wall Street Journal,
the Harvard Business Review, and he has been heard on both the BBC and
NPR. He is currently teaching in NYU’s department of Interactive
Telecommunications. |
|
10:15am |
Open Independence: New Models
for Indie and Activist Game Development Panelists:
Katie Salen (The New School), Bill Tomlinson (UC Irvine), Celia Pearce
(UC Irvine and Buckminster
Fuller Institute’s Spaceship Earth Game); Clay Shirky (ITP)
Moderated by Celia Pearce (Celia Pearce & Friends)
Due to the constraints of the commercial market, and the
limited funding availability for non-profit projects, activist
game designers must take a grassroots approach, creating new and
innovative guerrilla development models to get the job done.
Artists and activists alike are inventing new methods and
exploiting open platforms to create cost-effective projects that
would, in the past, have been prohibitively expensive to produce.
New trends in “moddable” game engines, open and semi-open tools
streamline production time and cost. Open frameworks fit within
the activist agenda, reframing issues of IP and "ownership" to
create more collaborative work models. Further, new games are also
being developed with open architectures to engage players in
collaboration, expanding both agency and activism through play. |
|
11:15am |
Break |
| 11:25am |
A “birds-eye” view on G4C Suzanne Seggerman |
|
11:30am |
Social Issues Games Overview, Ian
Bogost (Persuasive Games, Watercoolergames.com and Georgia
Tech)
Public attention toward so-called "serious games" has
increased exponentially in the past several years. The promise of
games that educate, train, and heal people has served as a
much-needed salve for any medium that is often, and sometimes
unfairly, reviled for its rather limited set of goals and
experiences. But there is an important and unspoken problem with
serious games -- they often, if not always -- seek to service or
reinforce existing structures of power -- schools, businesses,
government and military organizations, hospitals and clinics. In
this talk, I will identify a different goal for videogames -- what
Gonzalo Frasca and I have been calling "videogames with an
agenda." These games seek to undermine or question our current way
of understanding and interacting with the world. They seek to
drive social change rather than servicing the current
social order. I will first provide a way of thinking about how
videogames with an agenda work, and then I will show numerous good
and bad examples of such games. |
|
12:30pm |
Lunch |
| 1:30pm |
Breaking News from a peer NYC conference: State of Play III Beth Simone Noveck (Institute for Information Law and Policy)
|
|
1:40pm |
Breakout Sessions on Emerging Opportunities
& Challenges facilitated by Barry Joseph (Global
Kids, Games for Change)
This is our opportunity to break-up into smaller groups
to gather around topics proposed and led by conference participants. Do
you want to meet with participants who are interested in a particular
topic? Is there an issue you want to discuss? Is there an area
you need help with? This is the time to either suggest something you
want to lead or pick from the wide-range of discussions that emerge.
After groups meet, groups will be invited to share back to the
group. Some of these groups may become SIGs or G4C satellite
groups. |
|
2:45pm |
Funding Perspectives Connie Yowell
(MacArthur Foundation), Chinwe Onyekere (Robert Wood Johnson
Foundation), Allyson Knox (Microsoft) Franklin Madison (ITAC).
Moderated by Suzanne Seggerman (Games for Change, Web Lab)
Digital games are a new medium – using them for social change is newer still. Funders viewing this new arena will discuss their insights, discoveries and concerns as they learn more about digital games and their relevance to programs for social change. |
|
3:45pm |
Break |
|
4:00pm |
Funding Perspectives: New Initiatives
Stephen Friedman (MTV), Brad Lewis (Learn & Serve America), Jean Miller (Center on Public Diplomacy/USC), Cathy Fischer (ITVS). Moderated by Benjamin Stokes (Games for Change, NetAid)
How can funders with a specific social goal ensure they get a useful game? Each of our panelists will report on a new funding initiative; several have been announced in the past 30 days. Learn why most of this group has chosen an open-invitation or contest mode to generate proposals. |
|
5:00pm- 7:30pm |
"Games Expo" (Includes Multiple
Simultaneous Demonstrations)
The best in social change games will be
highlighted. Try a game yourself, chat with the designer, or even
offer to partner for distribution – it’s up to you! Featuring the
games presented on the panels, the games of the panelists and
conference participants and other social-issue based games. More
game demo applications are pouring in each week, and we’ll publish the
full list before the event. |
|
5:00pm- 7:30pm |
Cocktail Reception
Eat, drink and play games… what could be better? |
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DETAIL: Saturday, Oct. 22
|
8:00am |
Breakfast |
|
9:00am |
Opening Remarks & Discussion: How to Match Funding to Design, Social Change and Partnerships |
|
9:30am |
Featured Game: The UN’s “Food Force”
Zach Abraham (World Food Programme)
Food Force is the game that is sweeping the
nation – a game about poverty and food rations – downloaded by more
than 2 million people within the first 2 months. |
|
10:30am |
Break |
|
10:45am |
Theories of Change (TOC) Medard
Gabel (BigPictureSmallWorld) and Bob Runyan (Real Lives)
Many proponents of serious games believe they can affect
positive social change, but to claim success, one must be able to
evaluate impact. Business owners, foundations and nonprofits
increasingly articulate their "theory of change" (TOC) to explain
what's behind their social change design.
How do things change? Every game, like all of life,
deals with change. How do systems change? Is it evolution,
entropy, initiative, investment, imagination, communication, attention?
How do we influence and/or bring about (political, economic,
organizational, personal, etc.) change? What is common in change
processes? Whether it is "quasi- stationary equilibria," feedback
loops, or the tipping point, what brings about change, how do we model
it, how do our games show and use it? This program will feature
software programs (Real Lives and a new program written just for this
presentation) that illustrate various types of change from a variety of
perspectives. |
|
12:15pm |
Game Design for Change Nick
Fortugno and Eric
Zimmerman (both of gameLab)
Can game designers treat “social change” as just another
constraint? In this hands-on workshop, we’ll tackle the problem
with some of the most innovative minds in the industry.
(Nick is the lead designer of the hit game Diner Dash and Eric is the
co-author with Katie Salen of the
recent Rules of Play – the definitive book on game design.)
Emphasizing the practical, we’ll examine questions
including the relationship of rules and play, learning and games,
emergent complexity, social interaction in gaming, and other game
design methods. This is not a standard sit-in-your-seat lecture, so
come prepared to play like you mean it! |
| 1:15pm |
Results from the In-Conference “Challenge”
Moderated by Marc Prensky (Games2train)
Witness the results of 24 hours of in-conference brainstorming. See the solutions our community has proposed for matching well-established social change movements with new games. Half design, half business pitch session -- we might uncover the next big thing. After the conference, these results will be published online and pitched to nonprofits and designers alike. |
|
1:30pm |
Lunch |
|
2:00pm |
Condensed Rant’n’Rave, (moderated)
For twenty five minutes, we’ll give anyone 60-seconds at the mic.
Challenge the audience to live up to a brilliant vision, rant about the
industry, or offer a matching grant to Games for Change. The
community speaks! Sure to be a crowd-pleaser (or crowd-provoker).
|
| 2:30pm |
The Future of our G4C Community of Practice in 30 Minutes |
| 3:00pm |
Final Networking Break |
|
3:15pm |
State of the Art: Emerging Modes of Partnership
Kris Soumas (Lifetime TV), Eric Zimmerman (gameLab), Jerry Paffendorf (Acceleration Studies Foundation). Moderated by Benjamin Stokes (NetAid, G4C)
Partnerships are essential. But it’s not easy: new
business models seem to emerge every month and often with strange
bedfellows. Hear a few grimy stories, a little of the cutting
edge over the past six months, and most importantly: hear how you can
make the right choice. Hear an update from a field leader in the
silos of partnerships with: academics, big-budget NGOs, grassroots
groups, public school districts, artists, and more. Finish with
hands-on tips on how to leverage a community of practice to stay
up-to-date at all times. |
|
4:30pm |
Results from the In-Conference “Challenge”
Moderated by Marc Prensky (Games2train)
Witness the results of two days of in-conference
brainstorming. See the solutions our community has proposed for
matching well-established social change movements with new games.
Half design, half business pitch session -- we might uncover the next
big thing. After the conference, these results will be published
online and pitched to nonprofits and designers alike. |
|
5:00pm |
Enjoy the rest of your stay in New York! |
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Games for Change aims to bring together non-profits and
their partners in government, industry, and the arts to explore the use
of digital games for social change.
|