The Rise of the ‘Gaming for Good’ Movement
Mid-’90s pundits lamented that kids who played violent video games were destined for lives of crime, but proponents of gaming for change have given this theory a constructive twist. Practicing positive behavior in a game setting, they say, pays real-life dividends. Read more
Saudi Girls Finally Get to Drive, but Only in a Videogame
But few, if any, videogames can boast developer credentials linked to royalty. “It makes a huge statement,” says Asi Burak, president of Games for Change, a nonprofit that focuses on inspiring social change through videogames. Prince Fahad spoke at the group’s New York gathering in April. Read more
Playing Around at the US Dept. of Ed.’s Games for Learning Summit
“The way to create great games is to start with the assumption that the subject area is awesome,” said Lauri Järvilehto, Rovio’s “Fun Learning Expert” during a panel on his company’s collaboration with NASA on “Angry Birds Space.” This idea was a guiding force at the Games for Learning Summit, co-hosted by the US Department of Education’s Office of Educational Technology and nonprofit, Games for Change. Read more
Festival Uses Power of Video Games to Make Positive Impact
Video games can often take over small or sometimes large chunks of our lives. The annual Games for Change Festival is all about finding new ways to take that power games have over us and turn it into a force for good.
At the Edward M. Kennedy Institute, students use tablets to game the political system
At the annual Games for Change Festival in New York, attendees got the opportunity to learn more about the Senate Immersion Module’s one-of-kind immersive experience, relying on a cross-disciplinary, collaborative approach. Read more
The Saudi Prince Improving Gaming for the Middle East
Speaking at the Games for Change Festival, Prince Fahad al Saud said he grew up playing video games… but as an Arab, he didn’t always identify with the villains on screen, many of them depicted as Middle Eastern.
G4C Public Arcade: The Go Game’s Zombies vs. Superheroes
The 300,000 attendees who came to the G4C Public Arcade at the Tribeca Family Festival Street Fair had to use their braaaaiins to learn basic urban survival skills for facing natural disasters — and the zombie apocalypse! Read more
It’s worth fighting for a diverse, inclusive future of video games, panel says
Effecting change within one workplace, let alone across an entire industry, is hard. But it starts with one person.
‘Use entertainment for good’ and make it available to all, says Morgan Spurlock
Documentary filmmaker Morgan Spurlock has a lot of experience with educating people through entertainment, and he gave a keynote address at Games for Change today to discuss the potential of entertainment to produce activism and effect change. Read more