The state of not having enough resources to secure basic needs such as adequate food, water, shelter or sanitary facilities. Populations in developing countries in Africa, Asia, and Latin America are especially afflicted.


3rd World Farmer     (0 comments)



Age Range

Ages 11 and up

Description
3rd World Farmer lets players manage a small virtual farm in a developing country, and thus experience the hardships and dilemmas faced by the poor.

Developer
3rd World Farmer Team

Social Issue Channels

Economics
Global Conflict
Politics
Poverty

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A Seat At The Table     (0 comments)

Age Range

Ages 7 and up

Description
A Seat at the Table illustrates the root causes of global poverty and hunger, and let’s you navigate the choices that will determine how much you and your family will eat.

Social Issue Channels

Economics
Poverty

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Ayiti: The Cost of Life     (0 comments)

Age Range

Ages 11 and up

Description
Ayiti: The Cost of Life is a game that challenges its players to manage a rural family of five in Haiti over four years and keep them healthy, get them educated, and help them survive. Develop in a unique partnership between youth in an after school program and a professional game developer, the game has been played over a half million times since its launch six months ago and has proven to be a hit as both an engaging game and as a tool for education.

Developer
Global Kids and GameLab

Social Issue Channels

Human Rights
Poverty
Youth-Produced

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Food Force     (1 comment)

Age Range

Ages 7 and up

Description
Food Force is an educational action computer game that teaches kids about the problem of global hunger and the importance of humanitarian aid work.

Developer
Deepend Srl for the United Nations World Food Programme (WFP)

Social Issue Channels

Poverty

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Free Rice     (0 comments)

Age Range

Ages 7 and up

Description
Free rice is a free online vocabulary gain that donates 20 grains of rice to the World Food Programme (WFP) for every correct answer. WFP ditributes the rice to hugry people all over the world.

Developer
John Breen

Social Issue Channels

Poverty

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Go Goat Go     (1 comment)

Age Range

Ages 3 and up

Description
Game about the importance of goats to the livelihood of a poor village.

Developer
Christian Aid

Social Issue Channels

Poverty

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Heifer Virtual Village: Nepal     (0 comments)

Age Range

Ages 18 and up

Description
Heifer Virtual Village: Nepal is browser-based real-time 3D simulation where the player's character must navigate a virtual Nepalese environment, interact with other characters in the village, and correctly complete tasks associated with the game's goal.

Developer
ForgeFX

Social Issue Channels

Poverty

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Homeless: it's no game     (0 comments)

Age Range

Ages 11 and up

Description
A simplification of homelessness and the people forced into that situation. Purpose to raise awareness of homelessness and to encourage people to learn more about the homeless and their problems.

Developer
Terry Lavender

Social Issue Channels

Poverty

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Hurricane Katrina: Tempest in Crescent City     (0 comments)

Age Range

Ages 11 and up

Description
Global Kids Youth Leaders selected the topic of Hurricane Katrina and worked with game developers Gamepill to create Hurricane Katrina: Tempest in Crescent City. The web-based game recognizes local heroes that emerged during the disaster while educating its players about the essentials of disaster readiness and of reporters.

Developer
Global Kids and Gamepill

Social Issue Channels

Economics
Environment
Human Rights
News
Politics
Poverty
Youth-Produced

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Karma Tycoon     (0 comments)

Age Range

Ages 11 and up

Description
Karma Tycoon is an online strategy game in which players solve community problems, such as homelessness, in cities across the US. Players learn the ins and outs of the not-for-profit world as they apply for grants, receive donations and have to manage their budget efficiently. It is available free of charge at KarmaTycoon.com

Developer
9mmedia (and Do Something)

Social Issue Channels

Economics
Poverty

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Layoff     (0 comments)

Age Range

Ages 11 and up

Description
LAYOFF comments on the current state of the US financial crisis. Part dark humor, mostly grim portent, players play from the side of management needing to cut jobs, and match types of workers in groups in order to lay the workers off and increase workforce efficiency.

Developer
Tiltfactor and Values at Play project. Tiltfactor hired out the programming tasks to a Rochester Institute of Technology Game Design and Development

Social Issue Channels

Economics
News
Poverty
Public Policy

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MILLEE: Mobile and Immersive Learning for Literacy in Emerging Economies     (0 comments)

Age Range

Ages 7 and up

Description
Cellphone-based games that enable poor children in the developing world to acquire language and literacy in immersive, game-like environments. These games target localized language learning needs and aim to make literacy resources more accessible to underprivileged children who face the child labor challenge.

Developer
Matthew Kam and team

Social Issue Channels

Poverty
Other

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Reach the World’s GeoGames     (0 comments)

Age Range

Ages 3 and up

Description
Can you build the globe in less than three minutes? Give your world geography skills a test with Reach the World’s GeoGames, an online, interactive suite of geography-learning games based on research at Teachers College, Columbia University and funded originally by the National Geographic Society Education Foundation.

Developer
Reach the World and Dangerous Media, with underwriting support from the National Geographic Society Education Foundation

Social Issue Channels

Economics
Poverty
Youth-Produced
Other

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Real Lives 2010     (0 comments)

Age Range

Ages 11 and up

Description
Real Lives 2010 is the latest version of the Real Lives simulation that enables you to live a life in any country of the world, all based on real world statistics.

Developer
Educational Simulations

Social Issue Channels

Economics
Global Conflict
Human Rights
Politics
Poverty
Public Health

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Runesinger     (0 comments)

Age Range

Ages 7 and up

Description
Play with Korean. Feed a village. Practice a few nouns and verbs by serving food to villagers during a famine in North Korea. Each villager sings the food they need. Compose the letters into a magic word. Play in virtual environment and user interface that embody Hangul.

Developer
Ethan Kennerly et al.

Social Issue Channels

Poverty
Other

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