The production, distribution, and consumption of goods and services and means by which society uses human and natural resources in the pursuit of human welfare.


3rd World Farmer     (0 comments)



Age Range Ages 11 and up Description
3rd World Farmer lets players manage a small virtual farm in a developing country, and thus experience the hardships and dilemmas faced by the poor.

Developer
3rd World Farmer Team

Social Issue Channels
Economics, Global Conflict, Politics, Poverty

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A Seat At The Table     (0 comments)

Age Range Ages 7 and up Description
A Seat at the Table illustrates the root causes of global poverty and hunger, and let’s you navigate the choices that will determine how much you and your family will eat.

Social Issue Channels
Economics, Poverty

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Ars Regendi     (0 comments)

Age Range Ages 11 and up Description
Political online game and economic simulation, where the player can found an own state and lead it according to his own political ideas.

Developer
Redmaze

Social Issue Channels
Economics, Human Rights, News, Politics, Public Health, Public Policy, Youth-Produced

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Budget Hero     (0 comments)

Age Range Ages 11 and up Description
Budget Hero seeks to provide a values- and fiscal-based lens for citizens to examine policy debates during this election year.

Social Issue Channels
Economics

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Civilization IV: Quality of Life     (0 comments)

Age Range Ages 14 and up Description
Popular government games view citizens as tools to glorify the governor. Instead, what if we score our quality of life? In this Civilization IV mod, your score is the people's health and happiness. This ethical calculus incentivizes restraint and art. Choose your moral values. Discover the policies you are rewarding.

Developer
Ethan Kennerly

Social Issue Channels
Economics, Politics

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Debt Ski     (0 comments)

Age Range Ages 14 and up
Developer
mtvU

Social Issue Channels
Economics, Youth-Produced

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Energyville     (0 comments)

Age Range Ages 14 and up Description
Energyville represents the average industrialized city and its consumption of energy. Players must create energy sources in the present in order to create a sustainable future city in 2030.

Developer
The Economist Group

Social Issue Channels
Economics, Environment

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Fistful of Dollars     (0 comments)

Age Range Ages 14 and up Description
This game teaches the dynamics and challenges of managing working capital; accounts receivable, inventory and accounts payable

Developer
Acton Foundation for Entrepreneurial Excellence and ViaVivo, Inc.

Social Issue Channels
Economics, Other

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Globaloria Student Produced Games:The Zeitgest; The Ultimate Lunch Tray; Jimmy vs. the Splurge     (0 comments)

Age Range Ages 7 and up Description
These games are all samples of original social-issue web-games students (10-24 years old) created using the Globaloria platform and curriculum. The Globaloria Program is a virtual network for learning social-issue web-game design that empowers youth with the digital literacies to actively participate and lead in today’s new media world.

Developer
Globaloria Students (10-24 years): The Zeitgeist: The Five Experimental Ninjas, RTC (High School) & MCTC (College), WV; The Ultimate Lunch Tray: The ReThinkers, Middle School, New Orleans; Jimmy vs. the Splurge: John Rhea, American University, DC

Social Issue Channels
Economics, Environment, Human Rights, Politics, Public Health, Public Policy, Youth-Produced

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Hurricane Katrina: Tempest in Crescent City     (0 comments)

Age Range Ages 11 and up Description
Global Kids Youth Leaders selected the topic of Hurricane Katrina and worked with game developers Gamepill to create Hurricane Katrina: Tempest in Crescent City. The web-based game recognizes local heroes that emerged during the disaster while educating its players about the essentials of disaster readiness and of reporters.

Developer
Global Kids and Gamepill

Social Issue Channels
Economics, Environment, Human Rights, News, Politics, Poverty, Youth-Produced

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Karma Tycoon     (0 comments)

Age Range Ages 11 and up Description
Karma Tycoon is an online strategy game in which players solve community problems, such as homelessness, in cities across the US. Players learn the ins and outs of the not-for-profit world as they apply for grants, receive donations and have to manage their budget efficiently. It is available free of charge at KarmaTycoon.com

Developer
9mmedia (and Do Something)

Social Issue Channels
Economics, Poverty

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Layoff     (0 comments)

Age Range Ages 11 and up Description
LAYOFF comments on the current state of the US financial crisis. Part dark humor, mostly grim portent, players play from the side of management needing to cut jobs, and match types of workers in groups in order to lay the workers off and increase workforce efficiency.

Developer
Tiltfactor and Values at Play project. Tiltfactor hired out the programming tasks to a Rochester Institute of Technology Game Design and Development

Social Issue Channels
Economics, News, Poverty, Public Policy

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Oiligarchy     (0 comments)

Age Range Ages 11 and up Description
Now you can be the protagonist of the petroleum era: explore and drill around the world, corrupt politicians, stop alternative energies and increase the oil addiction. Be sure to have fun before the resources begin to deplete.

Developer
Molleindustria

Social Issue Channels
Economics, Environment, Human Rights, Politics

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Reach the World’s GeoGames     (0 comments)

Age Range Ages 3 and up Description
Can you build the globe in less than three minutes? Give your world geography skills a test with Reach the World’s GeoGames, an online, interactive suite of geography-learning games based on research at Teachers College, Columbia University and funded originally by the National Geographic Society Education Foundation.

Developer
Reach the World and Dangerous Media, with underwriting support from the National Geographic Society Education Foundation

Social Issue Channels
Economics, Poverty, Youth-Produced, Other

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Real Lives 2010     (0 comments)

Age Range Ages 11 and up Description
Real Lives 2010 is the latest version of the Real Lives simulation that enables you to live a life in any country of the world, all based on real world statistics.

Developer
Educational Simulations

Social Issue Channels
Economics, Global Conflict, Human Rights, Politics, Poverty, Public Health

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RoboRush!     (0 comments)

Age Range Ages 14 and up Description
RoboRush teaches the process of starting a bootstrap business. The audience is aspiring entrepreneurs.

Developer
Acton Foundation for Entrepreneurial Excellence and ViaVivo, Inc.

Social Issue Channels
Economics, Other

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The Arcade Wire: Oil God     (0 comments)

Age Range Ages 14 and up Description
You are an Oil God! Wreak havoc on the world's oil supplies by unleashing war and disaster. Bend governments and economies to your will to alter trade practices. Your goal? Double consumer gasoline prices in five years using whatever means necessary.

Developer
Persuasive Games

Social Issue Channels
Economics, Environment, Public Policy

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The Budget Maze     (0 comments)

Age Range Ages 14 and up Description
Players in Gotham Gazette's web-based Budget Maze navigate a dreary dungeon. At various rooms, the player must find the zombie who holds the answers to a question about the city or state budget process in order to move forward.

Developer
Gotham Gazette with Forum One

Social Issue Channels
Economics, News, Politics, Public Policy

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The Vinyl Game     (0 comments)

Age Range Ages 14 and up Description
Can you manage an industry sustainably? The Vinyl Game requires you to deliver shareholder profits whilst taking socio-economic and environmental decisions. The consequences of playing purely for economic growth become apparent as EU legislators levy fines, consumers boycott products and the trade unions vote to take strike action!

Developer
Zelian

Social Issue Channels
Economics, Environment

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