XR for Change – A Curator’s Perspective

    The XR for Change Summit is less than two weeks away and we could not be more excited about it.  While curating speakers for the Summit my goal was to explore how immersive technologies are being used to address real-world challenges, create empathy and drive social change.  The three main areas we have… Read more »

#G4C18 Festival Regular Priced Passes End Tonight! 📢

  DEADLINE EXTENDED!  Regular rates on festival passes expire tonight   This is your last chance to pick up passes for the Games for Change Festival  before regular ticket pricing ends tonight at 11:59 p.m. EST. Buy a ticket and gain access to the special sessions below. Hurry, spots are limited!   Meet the Funder: Marc Ruppel (NEH)     … Read more »

#G4C18 Festival Program: Children’s Media Highlights

  Join fellow content creators, educators and researchers at the Games for Change Festival to explore current media trends and opportunities for innovation.  Panel, talks and workshops at #G4C18 include: -Mimi Ito (University of California Irvine) will share her perspectives on children’s changing relationships to media and communications -Kristin Cook (Sesame Workshop) will describe how… Read more »

#G4C18 Festival Program: EdTech Highlights

  Meet with potential funders, network with future partners and gain practical advice for developing, marketing and sustaining your EdTech projects.  Join us at #G4C18 for these sessions and more: –Gonzalo Frasca (DragonBox) will describe the challenges involved in creating a full math curriculum with games, printed textbooks and storybooks –David Langendoen and Leah Potter… Read more »

XR4C Talk and Play Health Summary

  “The spatial component and presence of VR allows us to empathize and challenge the way issues are perceived, which allows VR to provide an alternative viewpoint to every story.” – Mia Tramz     A special thank you to everyone who attended Games for Change’s #XR4C Talk and Play Health event at SAP Next-Gen’s… Read more »

Why XR Technologies Matter

“Progress isn’t guaranteed. It’s not inevitable. It’s something that has to be fought for.” —President Obama   On a chilly DC December day, a ragtag crowd of developers, researchers, artists and producers shuffled through secret service and made their way to the Indian Treaty Room to attend the first VR for Social Change Summit at… Read more »

⏰ Deadline extended! G4C Festival & XR4C Summit submissions due Feb 14

  SUBMISSIONS DEADLINE EXTENDED: SEND IDEAS FOR SESSIONS & SOCIAL IMPACT GAMES BY FEB. 14 We have already received so many amazing and inspiring submissions, but we want more! We are seeking game submissions for our Games for Change Awards, as well as visionary speakers to present a session at the 15th Annual Games for Change Festival and XR… Read more »

📢 Less Than 2 Weeks Left to Submit for G4C Festival

   Less than 2 weeks left to submit sessions for ideas and social impact games for the G4C Game Awards – 2/7 deadline The Games for Change Festival Curatorial Team is accepting applications for the 15th annual G4C Festival and XR for Change Summit through February 7th, 11:59 p.m. EST. A limited number of session ideas… Read more »

VR For Change is Now XR for Change

  Technology is constantly evolving and transforming. At G4C, we aim to keep up with the innovation and adoption of new media technologies as drivers of social change. In 2017, we launched the XR for Change Summit in response to growing interest from our community to explore the application of these new technologies for social… Read more »

VIRTUAL REALITY AT THE ED GAMES EXPO

  Come out to the the Kennedy Center in Washington DC on January 8 to Demo 11 New VR Learning Games.   Virtual Reality (VR) is an emerging area in education that holds promise for enriching student learning both in and out of the classroom. VR can immerse students in hands-on situations that often times would… Read more »