Advisory Board Highlight: Dan Norton of Filament Games

As the year ended, Games for Change asked leaders in our community to comment on the games that impacted them the most in 2010. Continuing this series, we spoke with the co-founder and lead designer of Filament Games, Dan Norton, who shared with us some of the projects he was most proud of (filling in… Read more »

Advisory Board Highlight: Susana Ruiz and her take on our top games of 2010

As the end of the year wrapped up, we reached out to advisory board to find out what games inspired them in 2010. We started this series a few days ago and next up is Susana Ruiz, best known for creating the award-winning game Darfur is Dying, a game that addresses the crisis in Darfur… Read more »

Advisory Board Highlight: Alan's favorite games of 2010

As the new year approached, Games for Change reached out to its advisory board members to find out what games inspired them in 2010. In the first part of this series we reached out to Alan Gershenfeld. He’s the founder and President of E-Line Media, publishers of the game making platform Gamestar Mechanic. Here are… Read more »

Asi Burak's talk at TEDxGotham

On October 15th, 2010 at Cooper Union in New York City, Games for Change co-president, Asi Burak, spoke at the inaugural TEDxGotham event. The theme behind the event was “Collaborate, Experiment, Inspire” and included several New York thought leaders that are using new models to create communities, businesses and research for a better world. You… Read more »

Your top 5 social impact games of the year!

The votes are finally in for your 5 favorite social impact games of 2010! The fight for the top spot was amazingly close but nonetheless, we were excited to see the hundreds of votes that came in to support the latest games in our space. And so without further ado here are the winners:

What are your 5 favorite social impact games of 2010?

Voting will end on Tuesday, December 28th, 2010. Vote on your 5 favorite games and we’ll tally the votes and present them to you next week. This short list comprises your recommendations received via Twitter, the Games for Change Google Group and our Facebook fan page. Now we want the Games for Change community to… Read more »

Interview with Colleen Macklin, director of PETLab

PETLab is not your traditional type of lab. You won’t see any white coats or beakers with brightly colored liquids. What you will find is a handful of dedicated students and teachers, mostly from Parsons The New School of Design, researching game design and interactive media to create engaging learning experiences. Created in 2006 by… Read more »

5 games that break into real life

Recently, a new genre of games (and “gamified” services) has emerged. Though the concept is not new, these new games stand at the core of what Games for Change is all about. Think about it – what if the numerous hours we spend playing online games did more than just score us points, get us… Read more »

The Microsoft Imagine Cup 2011 is almost here

Can the imagination and creativity of a handful of students tackle some of the world’s biggest problems? Since 2003, The Microsoft Imagine Cup set out to prove to the world that the answer is yes! Starting with less than 1,000 entries in its first year, the competition recently boasted over 325,000 registered students in its… Read more »

Games for Change interviews the team behind Admongo

Technology is becoming cheaper and more ubiquitous every day. This trend allows young people to have more access to it but it also allows advertising agencies to have more access to them. Advertisers know that children from 8 – 12 years old largely influence the purchasing decision of their entire family and that makes them… Read more »