XR4C – A Curator’s Perspective + Free Membership To Virtual World Society

  XR for Change – A curator’s perspective   The XR for Change Summit is less than two weeks away and we could not be more excited about it. While curating speakers for the Summit my goal was to explore how immersive technologies are being used to address real-world challenges, create empathy and drive social… Read more »

#Happy15thG4C

  The very first Games for Change was a half-day event, with a handful of featured games and only 42 attendees.  Fifteen years later, we will spend 3 days celebrating dozens of games and hosting more than 1,000 attendees from academia, government, media & technology, nonprofits, health, social & civic organizations, and the games industry. This… Read more »

#G4C18 Festival Program: Children’s Media Highlights

  Join fellow content creators, educators and researchers at the Games for Change Festival to explore current media trends and opportunities for innovation.  Panel, talks and workshops at #G4C18 include: -Mimi Ito (University of California Irvine) will share her perspectives on children’s changing relationships to media and communications -Kristin Cook (Sesame Workshop) will describe how… Read more »

#G4C18 Festival Program: EdTech Highlights

  Meet with potential funders, network with future partners and gain practical advice for developing, marketing and sustaining your EdTech projects.  Join us at #G4C18 for these sessions and more: –Gonzalo Frasca (DragonBox) will describe the challenges involved in creating a full math curriculum with games, printed textbooks and storybooks –David Langendoen and Leah Potter… Read more »

What Kids Say About Games, and Can We Listen?

  When designing games, focus groups may playtest and offer feedback to designers. The goal, of course, is to create the most meaningful and fun experience possible for the end users: the players. But what about educational games?   What Kids Say About Games & Can We Listen? was the subject of a panel at… Read more »

#G4C18 Initial Speaker Announcement 🚀

  #G4C18: INITIAL SPEAKER ANNOUNCEMENT Be part of Games for Change’s 15th anniversary as we celebrate the groundbreaking work from the games for impact community over the years. From June 28 – 30, you will also have the unique opportunity to explore the latest developments that continue to push social impact games and immersive technology forward.  … Read more »

Register for the 2018 G4C Festival and XR for Change Summit

  REGISTER NOW AND SAVE ON ALL PASSES WITH THE EARLY BIRD DISCOUNT   We are pleased to announce that registration is open to attend the 15th annualGames for Change Festival, June 28 – 30 in New York City.  Early Bird Discount Passes are available for a limited time!   Join us as G4C celebrates 15 years of groundbreaking work from the games… Read more »

Pushing the Boundaries of Digital Games

Last month, the World Health Organization (WHO) proposed adding “gaming disorder” to the list of recognized psychological disorders. This move reflects broader conversations around the world, where many people associate games with social “problems,” such as violence, aggression, obesity, and addiction. On the other hand, HEVGA and other game organizations and researchers have questioned these… Read more »

VIRTUAL REALITY AT THE ED GAMES EXPO

  Come out to the the Kennedy Center in Washington DC on January 8 to Demo 11 New VR Learning Games.   Virtual Reality (VR) is an emerging area in education that holds promise for enriching student learning both in and out of the classroom. VR can immerse students in hands-on situations that often times would… Read more »

Here’s To A Great Year, 2017 🚀

Dear Games for Change Community, Join us this holiday season by supporting the initiatives driven by Games for Change that empower game creators and social innovators to drive real-world impact. G4C harnesses the power of games to help people learn, improve their communities, and contribute to make the world a better place. During 2017, G4C has had… Read more »