Announcing the 2017 G4C Industry Circle members
Through our annual Industry Circle program, Games for Change recognizes organizations that have taken risks, developed sustainable business models, launched successful games, and are pushing the boundaries of the games industry in a positive direction.
Learn from Industry Circle members at the Festival
We are pleased to present the members of the third edition of the Industry Circle, who will share how they have developed their business strategies, what keeps them up at night, and the new projects that are driving their success at the Industry Circle Town Hall at the G4C Festival on July 31. If you will be there in person, we encourage you to ask questions during the Q&A session after the panel!
E-Line Media’s consumer games are designed to fire the imagination, catalyze curiosity, and create gateways to new ideas, themes and interests. Their game-infused learning programs enable pathways of learning from middle school through college and beyond. The company’s game-based-learning offerings have been used in over 10,000 schools and after-school programs with hundreds of thousands of students.
Classcraft reimagines any classroom as an adventure. Acting as a gamified layer around a teacher’s existing curriculum, Classcraft is positioned to meet students culturally while solving real challenges in education, like student motivation, classroom management, and bullying. Classcraft is used in 75 countries and 10 languages by over 2.5 million teachers, students, and parents.
Filament Games is a production studio that exclusively creates learning games. The company’s games combine best practices in commercial game development with key concepts from the learning sciences. They have an award-winning suite of science games that have been implemented in districts across the country.
Schell Games is a full-service game design and development company, which specializes in creating transformational games and innovative, interactive experiences. Schell Games has completed numerous projects for Fortune 100 companies, such as The Walt Disney Company and Microsoft Corporation, and have worked with some of the world’s most respected brands.
Triseum’s mission is to inspire students to succeed through game-based learning. They pursue this mission by combining commercial game development experience with deep educational expertise to create revolutionary ways for students to learn. They grew out of the LIVE Lab at Texas A&M University which is why education will always remain at the heart of this gaming company.
Yogome creates learning through fun and engaging game-based curriculum and captivating characters. More than 1,000 mini games and six different apps comprise this personalized learning platform certified by Yale’s Play2Prevent Lab. They are adding new content to the platform every month in eight different subject for grades kindergarten through fifth, available in English, Spanish, Portuguese, and Simplified Chinese.
Festival passes still available online
The Games for Change Festival is just two weeks away! Buy your pass today to attend.