Announcing the 2016 Games for Change Award nominees

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Congratulations to the finalists in the 2016 Games for Change Awards! Join us at the Games for Change Festival on June 23 and 24 to play these games and see who wins at our annual G4C Awards ceremony, celebrating the year’s best games for change.

We are excited to share the inaugural nominees in our new category—Best Learning Game. The games from all categories will compete for the top honor, Game of the Year, which is awarded to the nominee that best exemplifies all categories.

Thank you to everyone who submitted their games and to our jury of leaders from the gaming community, social impact sector, media, and tech, who dedicated their time to rigorously evaluating all entries.
 
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Block’hood
Developer: Plethora-Project
Platforms: Windows, Mac
A neighborhood-building sandbox game that presents an ecological take on city planning. Celebrating the diversity of cities, the game invites players into a narrative that builds an understanding of resource dependencies and empathy for the neighborhoods we live in.

 

Life is Strange
Developer: DONTNOD Entertainment
Platforms: Windows, PlayStation 4, Xbox One, PS3, Xbox 360
A five-part episodic experience that sets out to revolutionize story-based choice and consequence games by allowing the player to rewind time and affect the past, present, and future. The game handles identity, bullying, suicide, teen pregnancy, love, friendship, and everyday dilemmas alongside moments of adventure.

 

That Dragon, Cancer
Developer: Numinous Games
Platforms: Windows, Mac, Ouya
An immersive, narrative video game that retells Joel Green’s four-year fight against cancer through two hours of poetic, imaginative gameplay that explores themes of faith, hope, and love.

 

 
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Super Powers Legion
(Legião dos Super Poderes)

Developer: PushStart Studio / Platform: Web
A game designed to change kids’ habits by mixing the real and virtual worlds. Children have to eat healthier and practice physical activities to gain superpowers in-game, evolving their heroes and defeating all enemies.

 

Life is Strange
Developer: DONTNOD Entertainment
Platforms: Windows, PlayStation 4, Xbox One, PS3, Xbox 360
A five-part episodic experience that sets out to revolutionize story-based choice and consequence games by allowing the player to rewind time and affect the past, present, and future. The game handles identity, bullying, suicide, teen pregnancy, love, friendship, and everyday dilemmas alongside moments of adventure.

 

Syrian Journey
Developer: BBC / Platform: Web
A digital project that explores the plight of the Syrian refugees. By choosing their own escape route in this newsgame, the audience takes their own personal dramatic and heart-wrenching journey to face dilemmas based on real-life stories.

 

 
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Life is Strange
Developer: DONTNOD Entertainment
Platforms: Windows, PlayStation 4, Xbox One, PS3, Xbox 360
A five-part episodic experience that sets out to revolutionize story-based choice and consequence games by allowing the player to rewind time and affect the past, present, and future. The game handles identity, bullying, suicide, teen pregnancy, love, friendship, and everyday dilemmas alongside moments of adventure.

 

Lumino City
Developer: State of Play / Platform: iOS
A game crafted entirely by hand out of paper, card, miniature lights, and motors, resulting in the construction of a 10-foot-high model city. In this setting weaves an enthralling adventure. Lumi’s grandfather has been kidnapped and to find him you must embrace sustainable living practices and navigate the mechanisms that power this world.

 

That Dragon, Cancer
Developer: Numinous Games
Platforms: Windows, Mac, Ouya
An immersive, narrative video game that retells Joel Green’s four-year fight against cancer through two hours of poetic, imaginative gameplay that explores themes of faith, hope, and love.

 

 
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DragonBox Numbers
Developer: WeWantToKnow
Platforms: iOS, Android
A game that gives children who are at the outset of their math education the foundation they need in order to succeed: a strong sense of numbers and fluency with addition and counting.

 

Mission US: “City of Immigrants”
Developers: THIRTEEN/WNET New York Public Media, Electric Funstuff, American Social History Project 
Platform: Web
The fourth in a series of free digital role-playing games made to immerse students in U.S. history. Players assume the role of a Russian Jewish teen who immigrates to New York City in 1907 and joins the growing labor movement.

 

NOVA’s Evolution Lab
Developer: NOVA / Platform: Web
A puzzle game and interactive tree of life that challenges players to build phylogenetic trees, complete missions based off of the evidence for evolution, and explore the connections between over 70,000 species.

 

 


 

Regular registration ends soon!

 
Less than two weeks remain to get Games for Change Festival passes at regular registration prices — on June 14, prices increase. Get your now!
 

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5 Comments

Bryce

Can we have full disclosure of Autism Compatibility for each and every game published on Games For Change please?
Disclosure of Autism Compatibility is a very good idea, considering the prevalence of autism.

Reply
Games for Change

Hi, Games for Change's community manager here! I'm not very familiar with autism compatibility. Could you maybe send me an <a href="mailto:meghan@gamesforchange.org">email</a> with more information so we can look into this? Thanks! -Meghan

Reply
Quentin

Hey what about games that influents pacifism like
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