Give a warm welcome to the game makers and experts who will ensure this Festival is unforgettable!
Joan Ganz Cooney Center
Joining the Festival for the second year, the Joan Ganz Cooney Center at Sesame Workshop will curate an all-star series of speakers addressing the barriers and seizing the opportunities related to games and learning. Through projects like the Games and Learning Publishing Council and the National STEM Video Game Challenge, the Cooney Center explores the power of games to advance learning and engage vulnerable students.
Catch up with some of their talks from our 2013 Festival: Games at the Core: Transformative Promise or Publishers Pabulum, and the panel response, Games 2020: Expecting the Unexpected.
Carnegie Mellon University
The renowned Well Played series will feature well-known speakers playing select G4C Award nominees live on stage. Speakers will guide the audience through a thought-provoking analysis of each game.
Additionally, the students of Carnegie Mellon’s Entertainment Technology Center are crafting a new multiplayer game exclusive to the Festival. Last year, they hosted Boundaries, a strategy game in which the whole audience hummed and sang to defend society from global threats.
Come Out & Play
Come Out & Play will be curating a set of live-action games that showcase the way games can educate and maybe even change the world around us through a little sweat and physical fun. For the past eight years, Come Out & Play has helped nurture and showcase the best in real-world, live-action games. Each year, Come Out & Play’s festival brings together players eager to interact with the world around them and designers producing innovative new games and experiences.
Institute of Play
Institute of Play designs experiences that make learning irresistible. This year, the Institute will bring big news and select games to the Games for Change Festival and Tribeca Family Festival. So join the nonprofit behind the game-like New York City public school Quest to Learn and the digital game development studio GlassLab to find out how play-based learning engages people and ignites their potential to create change in the world.
Jamin Warren, from videogame arts and culture company Kill Screen, will invite experts from tech, gaming, and beyond to lead Q&A sessions with Festival keynotes after their talk, fostering further exploration and debate. Q&A participants will be announced soon. Publisher of a website and print magazine, Kill Screen also organizes events such as their Arcade at the Museum of Modern Art, Twofivesix games and culture conference, and partnerships with IBM, Intel, and GE. Kill Screen wants to show the world why games matter.
All Games for Change Festival tickets are 20% off through February 21. Register here!