Emily has an extensive background as a producer and designer of educational games. Working as a Senior Games Producer, Emily is extending her expertise to oversee social impact game projects at the Games for Change Lab. As a designer-producer, she works closely with impact partners, designers, developers, and other team members to produce and advise on high quality games that meet the high standards and mission of Games for Change. Emily also supports new programs and initiatives, enabling a range of “cause owners” to learn more about the space and leverage their investment.
Emily began at Leapfrog where she worked on a range of e-learning platforms and products for children and teens. Since then, she has worked as coordinator of the Scratch software and online community at the MIT Media Lab, produced learning games for 360KID, and worked in Kaplan Inc’s international office in London as lead designer and producer of an expansive online virtual world for language learning. Along the way, Emily has also spent time volunteering as a game design instructor in youth after school and community programs.
Emily graduated from Carnegie Mellon’s Entertainment Technology Center in 2006 and earned her BA in Fine Arts and Cultural History, also at Carnegie Mellon. While in graduate school, Emily founded and directed an outreach program called Tech Nights for Girls to offer girls in middle and high school opportunities and mentors in technology. She was a participating member in Carnegie Mellon’s Women@SCS program that delivered panel presentations on women in technology at AAAS, Grace Hopper Festival, as well as local middle and high schools.