2009 Festival Archive
Video/Audio from the 2009 Games for Change Festival and 101 Workshop
Download a PDF of the Festival Program
Download a PDF of the 101 Workshop program
Festival 2009 Website Archive
2009 Games for Change Festival Photostream
by Evan Lerner
"The starting position on video games is skepticism,” said New York Times columnist Nicholas Kristof in his keynote address to this May’s Games for Change Conference in New York City. In its sixth year, the conference is a gathering of developers, academics, and activists intent on using the medium of games for social and educational messages.
Can Games Save the News?
by Gillian Reagan
Last week, at the Games for Change festival, “Play the News,” an online portal of interactive, casual games created by a Pennsylvania studio, won a kind of Pulitzer of news games—the first Knight News Game Award, at an awards ceremony sponsored by the John S. and James L. Knight Foundation on May 28.
G4C: Games Should Make Players Uncomfortable
by Leigh Alexander
When a game forces players to take actions or confront issues with which they're uncomfortable, said Gilbert, it makes them "most reflective on what it is that you're doing, why you're doing it -- and often that can lead to very positive things.
Games for Change
Free Speech TV
With all the talk of change in recent months can video games change the world? Some designers think that they can at least have a positive impact. Games for Change is a collaborative project aimed at making video games with a social conscience. Their 6th annual Games for Change festival is this week. Here to talk about their work are Suzanne Seggerman, President and co-founder of Games for Change, Asi Burak, co-founder of ImpactGames and the Executive Producer of Peacemaker, and Executive Director of Breakthrough Mallika Dutt.
Free Online Games Tackle Adult Matters
By Adam Balkin
"This year we're seeing real changes. We're seeing new evidence, research from some of the top scholars, finally people are getting it," says President Suzanne Seggerman of Games for Change. "They're seeing that games can do a lot more, they can inspire, engage, educate and inform."