Mission

Our Mission Statement:

Catalyzing Social Impact Through Digital Games

What we do:

Founded in 2004, Games for Change facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts.

We aim to leverage entertainment and engagement for social good. To further grow the field, Games for Change convenes multiple stakeholders, highlights best practices, incubates games, and helps create and direct investment into new projects.

To learn more about our current and past projects, visit our Lab page.

Games for Change is a 501(c)3, nonprofit corporation.

We proudly create change from New York City.

Meet the Staff

  • Susanna-Pollack

    Susanna Pollack

    President

    Susanna Pollack is the President of Games for Change, the leading global advocate for the power of games as drivers of social impact. In her role there, she produces the annual Games for Change Festival, the largest gaming event in New York, dubbed by national media as “the Sundance of video games.” Read more

  • emily_treat

    Emily Treat

    VP, Production Services, Games for Change

    Working as a VP of Production Services, Emily is extending her expertise to oversee social impact game projects at the Games for Change Lab. Drawing from her designer-producer background, she works closely with impact partners, designers, developers, and other team members to produce and advise on high-quality games that meet the standards and mission of Games for Change. Read more

  • Sara Cornish_headshot

    Sara Cornish

    Senior Director, Programs & Strategy

    Sara is the Senior Director of Programs and Strategy at Games for Change, where she develops new partnership-driven projects and leads on learning programs. In 2015, Sara developed and launched the first G4C Student Challenge in NYC public schools, which has since scaled nationally. She curated the Games for Learning Summit in 2016, and helped establish the first Games for Learning Working Group. Read more

  • meghan2

    Meghan Ventura

    Community Manager, Games for Change

    Meghan Ventura is responsible for cultivating the community presence of Games for Change. She previously worked with the Washington, D.C., chapter of the International Game Developers Association (IGDA) and urban games group DCGames, organizing events and connecting local developers. Read more

  • TH_Headshot

    Tania Hack

    Sr. Manager, Production Services

    Working as the Sr. Manager of Production Services, Tania supports a variety of client and community-facing programs at G4C. She oversees the production of G4C’s digital and live arcades, including the G4C Arcade at the Tribeca Family Day Fair, the G4C Arcade Playlist on the LRNG platform and she also oversees the annual G4C Awards – a prestigious game competition celebrating the year’s best games for impact and learning. She works as a project manager for G4C’s ‘Lab Services’ arm, supporting design challenges, pop-up arcades, executive production of games and more. Read more

  • kevinduggan

    Kevin Duggan

    Director of Development

    Kevin Duggan specializes in planning, fundraising and organizational development for nonprofit cultural organizations, particularly those making innovative use of media and technology. In addition to Games for Change, clients have included Tribeca Film Institute, Independent Television Service, Anthology Film Archives, Harvestworks, Eyebeam, New York Foundation for the Arts, The Jewish Museum, School of Visual Arts, the Atlantic Foundation, and many others. Previously, Kevin served as Senior Advancement Officer at the Experimental Media and Performing Arts Center (EMPAC) and Senior Program Officer for Services, Technology at the New York Foundation for the Arts, where he was responsible for NYFA’s arts and technology programs. Read more

Board of Directors

Advisory Board