Mission

Our Mission Statement:

Catalyzing Social Impact Through Digital Games

What we do:

Founded in 2004, Games for Change facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts.

We aim to leverage entertainment and engagement for social good. To further grow the field, Games for Change convenes multiple stakeholders, highlights best practices, incubates games, and helps create and direct investment into new projects.

To learn more about our current and past projects, visit our Lab page.

Games for Change is a 501(c)3, nonprofit corporation.

We proudly create change from New York City.

Meet the Staff

  • Susanna-Pollack

    Susanna Pollack

    President

    Susanna has been forging partnerships and building cross platform content experiences for media companies and events for over 15 years. She has worked with TV networks, consumer brands, media and digital agencies, not-for-profits and content creators to develop consumer-facing experiences that entertain and inspire social engagement. Read more

  • emily_treat

    Emily Treat

    VP, Production Services, Games for Change

    Working as a VP of Production Services, Emily is extending her expertise to oversee social impact game projects at the Games for Change Lab. Drawing from her designer-producer background, she works closely with impact partners, designers, developers, and other team members to produce and advise on high-quality games that meet the standards and mission of Games for Change. Read more

  • Sara Cornish_headshot

    Sara Cornish

    Project Director

    Sara leads the Games for Change Student Challenge, a social impact game design challenge for middle and high school students. She also focuses on strategic partnerships and development at Games for Change. Read more

  • meghan2

    Meghan Ventura

    Community Manager, Games for Change

    Meghan Ventura is responsible for cultivating the community presence of Games for Change. She previously worked with the Washington, D.C., chapter of the International Game Developers Association (IGDA) and urban games group DCGames, organizing events and connecting local developers. Read more

  • TH_Headshot

    Tania Hack

    Sr. Manager, Production Services

    Working as the Sr. Manager of Production Services, Tania supports a variety of client and community-facing programs at G4C. She oversees the production of G4C’s digital and live arcades, including the G4C Arcade at the Tribeca Family Day Fair, the G4C Arcade Playlist on the LRNG platform and she also oversees the annual G4C Awards – a prestigious game competition celebrating the year’s best games for impact and learning. She works as a project manager for G4C’s ‘Lab Services’ arm, supporting design challenges, pop-up arcades, executive production of games and more. Read more

  • Raanan Gabriel_bio headshot

    Raanan Gabriel

    Design Director

    Raanan Gabriel is a lauded international designer. He focus on bespoke typography, image-making and visual identity across a diverse range of sectors. Creating work with intelligence, visual ingenuity and meticulous craft is what drives him forward. Read more

  • Hsing-Wei

    Hsing Wei

    Games & Media Summit curator

    Hsing is a designer, convener, and tinkerist. She enjoys thinking about and developing technology-enriched experiences that solve problems, connect communities, and enable novel ways of interacting with the world. Read more

Board of Directors

Advisory Board