Mission
Our Mission Statement:
Catalyzing Social Impact Through Digital Games
What we do:
Founded in 2004, Games for Change facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts.
Unlike the commercial gaming industry, we aim to leverage entertainment and engagement for social good. To further grow the field, Games for Change convenes multiple stakeholders, highlights best practices, incubates games, and helps create and direct investment into new projects.
To learn more about our current and past projects, visit our Services page.
Games for Change is a 501(c)3, nonprofit corporation.
We proudly create change from New York City.
Meet the Staff
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Asi Burak
Co-President, Games for Change
As Co-President, Asi leads on the curation, development and execution of programs and services to raise the production, quality and influence of social impact games, and serves as a spokesperson for the organization. Jointly, he and Michelle work on the strategic vision of the organization and oversee all programmatic initiatives. Read more
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Michelle Byrd
Co-President, Games for Change
As Co-President, Michelle leads on institutional relationship and partnership efforts, along with fundraising, business affairs, financial management, and communications strategy. Jointly, she and Asi work on the strategic vision of the organization and oversee all programmatic initiatives. Michelle began consulting with Games for Change earlier this year working to strengthen the organization’s relationship with its international partners… Read more
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Emily Treat
Senior Game Producer, Games for Change
Emily has an extensive background as a producer and designer of educational games. Working as a Senior Producer, Emily will be extending her expertise to oversee social impact game projects at the Games for Change Lab. As a designer-producer, she will work closely with impact partners, designers, developers, and other team members to produce and advise on high quality games that meet the high standards and mission of Games for Change. Emily will also be supporting new programs and initiatives to enable a range of “cause owners” to learn more about the space and leverage their investment. Read more
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Jeff Ramos
Community and Content Manager, Games for Change
Jeff came to the attention of the new leadership of Games for Change through his personal blog, Game Culturalist, a socially aware blog about video games. Since joining Games for Change as their Community and Content Manager in September of 2010, he’ll be turning his eye toward helping Games for Change build its presence as a resource on-line and off at various community events… Read more
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Ida C. Benedetto
Festival Program Manager, Games for Change
Ida is a Brooklyn-based media strategist, producer and documentarian working with visual media and digital technology to foster storytelling, collaboration and diversity. Her creative roots lie in photography, and her current work involves digital games and interactive media… Read more
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Ai Ling Loo
Assistant, Games for Change Festival
Ling has previously served as a Project Management Intern at Games for Change, an Editorial Intern at Time Out New York’s Theater Department and a Production Associate at Edge Studio: Voice Over Studio… Read more
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Hsing Wei
Games for Change Awards Manager, Games for Change Festival
Hsing is a designer, researcher, convener, and tinkerist. She enjoys thinking about and developing technology-enriched experiences that solve problems, connect communities, and enable novel ways of interacting with the world… Read more
Board of Directors
For the full biographies of our Board of Directors in PDF format, please click here.
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Lucy Bernholz
President, Blueprint Research & Design, Inc.
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Sharon Knight
President, 1Life Healthcare Inc.
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Dave Rejeski
Director, Woodrow Wilson International Center for Scholars
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Gobion Rowlands
Chairman and Communications Director, Red Redemption Ltd.
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Advisory Board (2010 – 2011)
For the full biographies of our Advisory Board in PDF format, click here.
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Drew Davidson
Director, Carnegie Mellon University Entertainment Technology Center
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Mallika Dutt
President and CEO, Breakthrough
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Rafael Fajardo
Director, SWEAT Collaborative
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Tracy Fullerton
Associate Professor, USC School of Cinematic Arts
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Megan Gaiser
Chief Creative Strategy Officer, Her Interactive
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Dr. James Paul Gee
Professor, Arizona State University
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Alan Gershenfeld
President, E-Line Media
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Jessica Goldfin
Special Assistant to the President, Knight Foundation
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Sam Gregory
Program Director, WITNESS
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Erik Huey
Senior Vice President for Government Affairs, Entertainment Software Association
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Barry Joseph
Director, Global Kids
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Michael Levine
Director, Sesame Workshop
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Jane McGonigal
Director of Games Research & Development, Institute for the Future
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Cara Mertes
Director, Sundance Documentary Film Program
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Shelley Pasnik
Director, Center for Children and Technology, Education Development Center
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Subhi Quraishi
CEO, ZMQ
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Susana Ruiz
Co-Founder, Take Action Games
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Suzanne Seggerman
Independent Consultant
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Benjamin Stokes
PhD Candidate, USC Annenberg School of Communication & Journalism
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Chris Swain
Talkie
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Ward Tisdale
Director, AMD Foundation Global Community Affairs
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Dan White
CEO, Filament Games
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Lisa Witter
CSO, Fenton Communications
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Eric Zimmerman
Professor and Game Designer, NYU Game Center
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