Mission

Our Mission Statement:

Games for Change empowers game creators and social innovators to drive real-world impact through games.

What we do:

Founded in 2004, Games for Change empowers game creators and social innovators to drive real-world change using games that help people to learn, improve their communities, and contribute to make the world a better place. We convene stakeholders through our annual G4C Festival and foster the exchange of ideas and resources through workshops and consulting projects. We inspire youth to explore civic issues and learn 21st-century and STEM skills through our Student Challenge and train educators to run game design classes on impact games. We incubate projects through our game design challenges and executive production expertise in coalition building. We act as an amplifier by curating and evangelizing games for change to the public through our games arcades and awards.

To learn more about our current and past projects, visit our Lab page.

Games for Change is a 501(c)3, nonprofit corporation.

We proudly create change from New York City.

Meet the Staff

  • Susanna-Pollack

    Susanna Pollack

    President

    Susanna Pollack is the President of Games for Change, the leading global advocate for the power of games as drivers of social impact. In her role there, she produces the annual Games for Change Festival, the largest gaming event in New York, dubbed by national media as “the Sundance of video games.” Read more

  • Asif

    Asif Khan

    Senior Director, Partnerships and Programs

    Asif Khan is Senior Director, Partnerships and Programs at Games for Change. He leads the organization’s business development and partnerships efforts, and works on program management. Asif has previously worked for the United Nations Foundation in New York and Washington managing and creating long-term partnerships with companies, foundations, bi-laterals and UN agencies. Read more

  • TH_Headshot

    Tania Hack

    Director of Programs

    Working as the Director of Programs, Tania oversees a variety of youth, community and client-facing programs at G4C. Her primary focus is the G4C Student Challenge – a year-round game design program for middle and high public school students which, now in its third year, runs in NYC, Los Angeles, Detroit and Atlanta. Currently, Tania is supporting the launch of the the first-ever CS4All Hack League – a bracketed game design competition in partnership with the NYC DOE and CS4All. Read more

  • kevinduggan

    Kevin Duggan

    Director of Development

    Kevin Duggan specializes in planning, fundraising and organizational development for nonprofit cultural organizations, particularly those making innovative use of media and technology. In addition to Games for Change, clients have included Tribeca Film Institute, Independent Television Service, Anthology Film Archives, Harvestworks, Eyebeam, New York Foundation for the Arts, The Jewish Museum, School of Visual Arts, the Atlantic Foundation, and many others. Read more

  • Leandro

    Leandro Huerto

    Social Media and Community Manager

    Leandro Huerto is the Social Media and Community Manager for Games for Change where he delivers communications and digital strategies for all of G4C’s programs and new initiatives to establish brand vision and experience. Leandro’s work involves promoting G4C’s mission; serving as the vital link between G4C and its global community of game developers and designers, NGOs, funders and businesses using games to catalyze social change. Read more

  • Marissa

    Marissa Harts

    Operations Manager

    Marissa Harts is the Operations Manager, supporting day-to-day operations and ensuring that Games for Change headquarters runs efficiently. She excels at using proven methods and cutting-edge technology to successfully streamline operations and increase productivity. Read more

  • Ben

    Ben Zeiger

    Senior Coordinator of Content and Production

    Ben Zeiger is the Senior Coordinator of Content and Production at Games for Change where he helps with the technical side of many of G4C’s initiatives and services including the G4C Student Challenge, the VR for Change Summit and the G4C Festival. Ben brings years of hands-on experience to the team from his past work on independent films and video games as a writer/producer. Read more

  • Stephanie

    Stephanie Lato

    Student Challenge Coordinator

    Stephanie Lato is the Student Challenge Coordinator, supporting program-related outreach and events. When she joined the team as a Production Intern, she focussed on the Student Challenge, a national youth program where students create games based on real-world issues, and assisted other projects like the G4C Awards and pop-up arcades. Read more

Board of Directors

Advisory Board