October 21, 2010


Meaningful Play 2010


Meaningful Play 2010 Conference Overview

Whether designed to entertain or to achieve more “serious” purposes, games have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior.

Meaningful Play 2010 is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways.

The conference will include thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper presentations, panel sessions (including academic and industry discussions), innovative workshops, roundtable discussions, and exhibitions of games and prototypes.

Conference News

April 7, 2010 - Due to a conflict with a couple other industry events (IndieCade and GDC Austin), we have moved the dates for Meaningful Play back a couple weeks to October 21-23, 2010. The added benefit is that the fall leaves should be in full color at this time.

March 26, 2010 - Robin Hunicke announced as keynote speaker. See program for details.

March 8, 2010 - James Gee, Constance Steinkeuhler, and Ben Sawyer announced as first three confirmed keynote speakers. See program for details.

March 4, 2010 - Early registration is now open for Meaningful Play 2010.

March 3, 2010 - The Call for Submissions is now available for Meaningful Play 2010.

March 1, 2010 - After the great success of Meaningful Play 2008, Michigan State University is excited to announce the upcoming Meaningful Play conference to take place October 7-9, 2010 on the campus of Michigan State University.

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