Neurogaming & Health at #G4C17: Your brain on games
Explore the links between behavioral psychology, the neuroscience of decision-making and game mechanics
The Neurogaming & Health track at the Games for Change Festival will dive into the myths and realities of brain-training games and highlight the latest and greatest health and neuroscience games with purpose. This track will examine not only novel research projects and successful games, but also how game creators and researchers can embrace and learn from failure.
- Luc St-Onge (associate producer, Ubisoft) and Joseph Koziak (CEO, Amblyotech Inc.) share the story behind their collaboration on Dig Rush, a game that doctors prescribe to children to treat lazy eye.
- Moran Cerf (professor, Kellogg School of Management) highlights how neuroscience is shifting our understanding of and approach to measuring engagement.
Games for mind and body.
(Brain)power to the people
- Jane Roskams (neuroscientist and executive strategist in academic and nonprofit leadership) presents Mozak, a new neuron-mapping game and follow-up to FoldIt.
- Seth Cooper (assistant professor, Northeastern University) speaks about games for scientific discovery and how drawing on user interfaces from games can help improve citizen science software.
- Attila Szantner (CEO and co-founder, Massively Multiplayer Online Science) and Bergur Finnbogason (senior development manager, CCP Games) tell the story of Project Discovery in EVE Online.
Get moving with these sessions
- Danielle Foley (Yoga for Gamers) leads an hour-long yoga practice, accompanied by a video game music playlist, where participants will learn, move, and discuss ways that yoga and gaming are an uncanny yet inspiring match.
- Psychiatrist Paul Ballas (founder, Tiro Enterprises) shares how he lost 60 pounds in 10 months with Xbox Fitness and kept the weight off for 3 years and counting.
Rhythm School, a tablet-based game created to test children’s rhythmic abilities.
Improving players’ quality of life
- Ola Ozernov-Palchik (Tufts University) explores the link between our ability to follow a rhythm and our reading development.
- Leigh Christie (Isobar NowLab Americas) shares how augmented reality will help the blind navigate and argues that virtual realities will come to augment — rather than replace — the human experience.
Meet the curator
Please give a warm welcome to the brains behind the Neurogaming & Health track.
Amy Robinson Sterling is the executive director of EyeWire, a game to map the brain. She has advised the White House OSTP and the U.S. Senate on crowdsourcing and open innovation. Under her leadership, EyeWire’s neuroscience visualizations have appeared at TED and in Times Square in NYC. She helped create the world’s first neuroscience virtual reality experience. She tweets from @amyleesterling.
Other opportunities for participating in the Festival:
- Pitch your in-development game: Submissions for our on-stage Pitch Event close on June 30. Making a game for civic engagement or in response to current political events? We want to hear from you.
- Make VR games for neuroscience: Are you a VR game creator or neuroscience researcher? Apply to join our VR Brain Jam (July 28-30). Participants will receive free passes to the Festival and VR for Change Summit (July 31 – August 2), and may have a chance to present their prototypes at the Summit.
- Volunteer at the Festival: In exchange for volunteering, we invite you to attend part of the Festival, where you will hear from experts, meet others in our community, and experience new games.
- Book your booth in the G4C Marketplace: Our b2b expo at the Festival invites companies and game studios to demo their games, technologies, and platforms to potential partners and clients.
What are you looking forward to?
We want to hear from you! Share what you want to see, who you want to meet, or which talks you’re excited about on Twitter, Instagram, or Facebook with #G4C17.