Winners of the G4C Awards Announced

After months of deliberation, Games for Changed announced its G4C Award winners last night in four categories: Most Innovative, Best Gameplay, Most Significant Impact, and Game of the Year. Without further ado, the winners are:

Blindside (Most Innovative)
Developer: Epicycle / Platform: Mac, PC, iOS
A fully-immersive 3D audio adventure set in a world you’ll never see. Inspired by one of the creators’ personal story of being temporarily blinded in a high school chemistry accident. A Kickstarter success story with 200 percent of its goal raised.

Reach for the Sun (Best Gameplay)
Developer: Filament Games / Platform: Web
Behind all those leaves, roots, and petals is an intelligent bio-machine of starch, nutrients, and water. Help a young seedling grow and reproduce before winter approaches. From previous Games for Change Award winning-studio Filament Games and funded by the US Department of Education.

Data Dealer (Most Significant Impact)
Developer: Cuteacute Media OG / Platform: Web
The bitingly clever game about personal data and online privacy. Funded by
several Viennese and Austrian government agencies supporting arts and
culture. Currently running a Kickstarter campaign to finish the multiplayer version.

Quandary (Game of the Year)
Developer: Learning Games Network / Platform: Mac, PC
Players shape the future of a new society while learning how to recognize ethical issues and deal with challenging situations in their own lives. The latest from the Learning Games Network, a spin-off of The Education Arcade at MIT and the Games+Learning+Society Program at the University of Wisconsin.

Also during the event, gaming luminary Jesse Schell was presented with the debut “Game Changer” Award, recognizing his significant, global contributions to the gaming community and his work to inspire and mentor new generations of game creators, by Drew Davidson, the Director of Carnegie Mellon University’s Entertainment Technology Center. Schell is an award-winning game designer, acclaimed author, CEO of Schell Games, and Distinguished Professor at the Entertainment Technology Center at Carnegie Mellon University. Schell Games specializes in creating transformational games, or games that change people and society for the better. It recently celebrated its 10th anniversary as well.

Finalists were selected by a blue-ribbon jury, including Jay Geneske (Rockefeller Foundation), Tom Giardino (Valve Corporation), Eric Hedaa (Nike), and David G. Wilson (EON Entertainment), who were on site at the 10th Annual Games for Change Festival to present the awards to the winners. Jane McGonigal, world-renowned game designer and public speaker could not attend the ceremony but participated in the selection of the winners.

COMMENTS

7 Responses to Winners of the G4C Awards Announced

  1. Adriana Dakin says:

    Hi! Love seeing these awards. Can links to the games be added? More photos/images of the games or the award winners? Thanks!

  2. Games for Change says:

    Hi Adriana, glad you enjoyed the awards — we sure did. You can find all the games here: http://bit.ly/Z5FPBg. Photos coming soon!

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