Less Than One Month to Register for the G4C Festival!

Regular registration closes June 7, and tickets are going fast.

Register now — don’t get left out!

With less than one month left in registration, we’re back with more updates on the 10th Anniversary Games for Change Festival! Last year’s Festival sold out with more than 800 attendees — register now to get your ticket.

Our full program of speakers, workshops, panels, rants, and events is now online. We’re honored by the developers, organizations and individuals who are coming to share their game-changing knowledge with us. Here are a few highlights from our festival lineup:

Games and Learning
Thanks to our partners at the Joan Ganz Cooney Center at Sesame Workshop, we have some of the leading influencers in games and learning participating in this year’s event:

  • A conversation with Stacey Childress, Deputy Director of Education, and leader of the K-12 next-generation learning portfolio at the Bill and Melinda Gates Foundation.
  • James Paul Gee, the Cooney Center’s Michael Levine, Amplify’s Diana Rhoten, Education Week’s Kevin Bushweller, the Institute of Play’s Katie Salen, and E-Line Media’s Alan Gershenfeld.
  • A first look at the line-up of educational games launching this fall from News Corp.’s independent subsidiary, Amplify, featuring indie developers Schell Games, Preloaded, High Line Games, Fay Games, Zachtronics, Strange Loop, and Bossa Studios.
  • What’s the connection among neuroscience, learning, play, and games? We have one panel determined to find out.
  • And you’re likely to hear some healthy doses of skepticism around games and the classroom during a series of rants under the theme “Gamifying Schools and Schoolifying Games.”

Games and Social Impact

  • The U.S. Department of Defense, which has launched more than 40 games in the past 10 years, will forecast the future direction of games in the government.
  • The team behind Half the Sky Movement: The Game, which has seen 680,000 players and counting since it launched on Facebook in March, will share insights on developing and publishing a large-scale social impact game, with speakers from Zynga.org, Frima Studio and Games for Change.
  • Find out how New York City partnered with Kognito Interactive to support citizens’ mental health following Hurricane Sandy.
  • Nonprofit Global Kids shares how mobile technologies can engage youth in public space exploration, local history, and civic participation.
  • Developer James Vaughan will explore how mobile game Plague Inc., which caught the attention of the CDC earlier this year, educates millions of people and why it is effective at doing so.
  • Learn how games researcher Jessica Hammer created a games-based youth education program in Ethiopia with Girl Effect, an NGO created by the Nike Foundation in collaboration with the NoVo Foundation.

Game Making

  • Six thought leaders from the videogames industry will keynote the “10 Years of Games for Change” series: Leigh Alexander, Ian Bogost, Robin Hunicke, Brenda Romero, Jesse Schell, and Eric Zimmerman.
  • The “Win Win: Models for Creating a Social Impact Game on a Budget” panel will outline four ways organizations can team up with indie game designers on game projects.
  • Tribeca Hacks, Tiny Games, and How to Babycastles are among the hands-on workshops.
  • Richard Hofmeier, winner of the Independent Games Festival grand prize for his retail simulator Cart Life, and Jenny Kuglin of Inkthirsty will speak on how the essential appeal of games can exploit their victims’ trust (and other cheap psychological tricks).

What are you most excited about from this year’s Festival? Leave your answers in the comments or tweet them to us using #G4C13.

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