Last week, we had the pleasure of welcoming Emily Treat as the latest addition to the Games for Change New York City staff. She joins us as our new Senior Game Producer. To give everyone a sense of her background, her experiences, and what she hopes to bring to the table, we thought it would be a great idea to let her speak for herself…
“I am thrilled to join the dynamic Games for Change team and to take on the role of Senior Game Producer. Though the non-profit world is new to me, I am eager to extend my passion and expertise in instructional game design to the G4C community and look forward to working on the wide range of initiatives G4C helps advocate.
As the newest member of the team, I look forward to applying my past experiences and working with an eclectic array of activists, experts, and game enthusiasts to develop games to help promote critical global issues. Working with the team, I also hope to help advocate and raise awareness towards causes of personal interest to me, which include advancing education and literacy, mentoring children, empowering women, and addressing bullying towards youth and minority groups.
Previous work experiences at LeapFrog, MIT Media Lab, and Kaplan have left me with a multi-layered understanding of games in academia. Bridging games and traditional instruction has been a challenge that I have faced on nearly every project, and have enjoyed successful implementations. Within G4C, I recognize a similar bridge between games and activism and plan to bring my lessons-learned into these new spaces.
Through the years, I have become acute in recognizing the difference between and unique characteristics of instructional vs. practice vs. assessment games. Each requires a distinctive approach and format, even if centered on the same topic. Collaborating with subject matter experts to align learning outcomes and game mechanics while balancing gameplay and instruction invites additional constraints and challenges for which I take great pleasure in finding solutions. Similarly, games driving social change can be created to raise awareness, to challenge traditional forms of thinking, and/or to call players to take action – each outcome requiring its own approach and framework. Looking ahead at the projects I will be working on at G4C, I see that I will continue to enjoy the design challenge involved in creating this different type of balance.
In my new role, I am excited to support and work alongside individuals who have devoted their time and energy to making changes to better our world. As I have made my journey as a game designer and producer, I have always felt that game based experiences can do more than just provide the thrill of entertainment. Just as movies began with adventurous western and whimsical musicals genres that eventually evolved to include documentary and dramatic films, I have seen interactive games begin to evolve beyond violent battle and strategic puzzle games to offer new formats and subject matter which can challenge and inspire. I am energized to take on all the challenge ahead and am looking forward to working and connecting with everyone in the G4C community.”
You can learn more about Emily on our About page.