Early Bird Registration – ends 4/20

You can purchase tickets with Paypal or credit card via our Eventbrite pages below:

General Admission
Educator (K-12)

For general information about the 2012 program, see below.
NOTE: Prices go up by 30% after April 20. 


The deadline to submit for the Games for Change Festival Demo Spotlight is April, 6 at 11:59 PM EST.

Criteria and application here.


Note: The deadline for Talks and Awards are now closed.

2012 Program

Through case studies, roundtables, lectures and demos, the Games for Change Festival looks to highlight models for collaboration on game development and distribution, bridging the gap between commercial and issue driven games.

The 2011 event featured 40+ hours of programming, an Awards Ceremony, Game Arcade, Demo Spotlight on games in development and featured Vice President Al Gore, gaming legend Gabe Newell (Valve founder and creator of Portal), Pulitzer Prize-winning author Sheryl WuDunn (Half the Sky), the Department of Education’s James Shelton and Zynga.org’s Laura Hartman. 800 attended in person, with 8,000 via Livestream.

Location: The 9th Annual Games for Change Festival will be held at NYU Skirball Center.

Who attends: Decision-makers from government agencies and NGOs, innovative game developers and publishers, visionary thought leaders in education and global development and members of the media.

Registration Packages

All Access (Monday, Tuesday, and Wednesday)

The All Access pass grants admission to all Festival programming including: your choice of Festival Summit (Monday) and the two core Festival days (Tuesday and Wednesday).

Festival Only (Tuesday, Wednesday)

Planned for 2012: Opening Night, Game Arcade, Keynotes, Games for Change Awards and Ceremony, Games for Learning Institute @ Games for Change Festival, Game Demo Spotlight… others to be announced

Summit (Monday)
Your choice of Summit:

• Tools for Teaching Game Design to Youth supported by AMD Foundation

Target audience: This program is designed to introduce educators to the use of game design programs in schools and in informal educational settings such as after-school programs. A major focus will involve hands-on training using specific game-making tools. The program targets educators working with youth aged roughly 10 – 18. A limited number of reduced rate passes available for educators.

• Game Design for Social Impact

Target audience: Game designers at both the professional and college level interested in creating games which maximize social impact. A limited number of reduced rate passes available for students.